Dev-log # 5.2 Crafting and shipbuilding UI

Giiba has been working on the shipbuilding UI.

We changed the shipbuilding system to be a 2D top-down view instead of side scroller. The new system seems to scale nicer to the different size classes. We’re still working on giving each icon an unique png/svg so that it’s easy to tell the equipment apart.

Pixelberk -who joined us last month- has been working on the solar foundry and scrapyard building so that they produce scrap metal, plates and ingots, but also an inventory system to hold these items before assembly in the hangar.

Some explanation of this screenshot from Pixelberk:

“A new inventory panel that can be accessed anywhere in the game was added to ensure you always have a clear idea of what you have. Even though for now it is just a grid of icons and numbers , as we start adding special items the inventory will gain more functions.

“At the heart of the inventory UI is just a simple grid GridContainer which gets filled with cells that holds a resource label.”

UI mockup.

Work in progress.

Art updates:

Khaleer has been integrating more buildings in game. These are the electrolyzers.

Solar foundry.

Yardies housing made from up-cycled containers, by Lolokin.

Elsa Serka did a nice sketch for the heatwave event, which is how a lot of us probably feel right now.

Haast wishes you a good summer, stay cool friends!

Read more dev-logs on our blog.