Dev-log 4.9 Art Updates
Look development, and integrating 3D buildings in the game.
We are an independent team making The Shipyard, a management game where you construct the ecological fleet the world needs in a post-collapse future.
The Hangar, where you construct the ships. Due to storms, you need to repair it often.
The scrapyard, where tides reveal rusted metal hulls of old warships, and wooden debris for construction.
The Loft, where you can relax and chat to your 8 avisors.
Meet the 8 advisors who will help you react to disasters and plan for the future of your shipyard.
Haast is a retired ship captain who is restless whenever not at sea.
The shipyard cook, they reign supreme in the heart of the shipyard; a kitchen where the food is free.
workplace security.
Anarchist coppersmith.
The finance nerd.
cooperative union leader.
ship designer for designer ships.
The testing engineer.
You can construct a range of buildings to meet any challenge. Invest wisely!
Look development, and integrating 3D buildings in the game.
With the groundwork on characters and visual novel structure more defined, it was time for us to return on buildings, which -after ships- are the core of game.
Art update for the sprite of Camille, Eluci, and a 3D model for the crane.